![]() ![]() Please don’t do that Joanna, it worries me. Okay, Jo, I’ll leave you to prepare for the mission. This leads to the simulant training centre. The information centre is through this door. This information is here, you can do what you want with it. If you want to read it as a story, use it to gather information, work out any differentiating story lines or to read it just for fun, the choice is up to you. I really enjoyed transcribing this, and I hope it’s useful to everyone. I’m always open to suggestions and I’m always here to help. If you have any suggestions on future projects (on a similar scale perhaps) then please get in contact with me. All that I ask is that you use it in full, which credits me (Kudrun) for the hard work I put in to transcribe the entire dialogue. If you would like to use this information (personal or otherwise) then please do so. If there is anything that I have missed (and I’m sure I’ve missed at least one thing), then please e-mail me. Her answers are random, so you can never be too sure as to what she says. Although I have included Joanna’s ‘in level’ answers, they may not be the ones you hear when you play the level through yourself. Throughout the game, Joanna sometimes answers to communications (directions or help) by use of some very simple words: “Received”, “Understood”, “Confirmed” etc. I have transcribed these, and they can be found separately. Perfect Dark also boasts a total of 307 sentences or comments that the guards say throughout the entire game. Each character’s speech is coloured as in the game to help in reading, and everything is in order. Sub-headings (such as “Intro Cinematic”) will be in slightly smaller borders and will mark out the relevant points within the level script they appear. The name of the level is written within borders in big bold letters. The basic layout to the transcription is quite simple. ![]() I’ve enjoyed it, and I hope you can enjoy it as much. There were parts I didn’t remember at all. Replaying every single level again (sometimes more than once) gave me the opportunity to explore it further. And although it has taken a long time to produce, I have enjoyed every minute of it. Not only did I have to play through the entire game recording every single speech and comment, I then had to write all of that down and type it up in HTML (the page which you are currently reading). The information contained on this page has taken many hours of hard work to achieve. Other (use it in whatever way you want).Read as a script (get others involved).Use this information to compare contradictory story information.To gain a better knowledge of Perfect Dark’s storyline/plot.The basic idea, is to allow people the chance to use my very detailed information to: From the start of the Carrington Institute tour, to the final “Special Assignments”, every single word is here, listed in order. From the dialogue in every cinematic to the ‘in level’ speech. I have personally transcribed Perfect Dark’s entire dialogue. Legendary composers Grant Kirkhope, Graeme Norgate, and David Clynick created a moody soundtrack that tickles our nostalgia bone every time we hear it.What is Perfect Dark’s “Dialogue script”? ![]() You’ll remember this music pushing you through the suspenseful sci-fi landscape of the game. To create an eye-catching cover for our Perfect Dark double vinyl set, artist Marco D’Alfanso took the thematic iconography of the classic 007 paperback novels and gave us his interpretation of what if would look like with Joanna on the cover. Joanna Dark is such an incredible bad-ass. Iam8bit is thrilled to be teaming up with Rare and Microsoft to celebrate the 30th Anniversary of Rare! With a style all their own, Rare is known for an eclectic library of games, each cherished by fans all over the world. ![]()
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